Photo: CIA reference photograph of Soviet medium-range ballistic missile (SS-4 in U.S. documents, R-12 in Soviet documents) in Red Square, Moscow.
Photo: A US Navy P-2H Neptune of VP-18 flying over a Soviet cargo ship with crated Il-28s on deck during the Cuban Crisis.
Photo: More than 100 US-built missiles having the capability to strike Moscow with nuclear warheads were deployed in Italy and Turkey in 1961
Photo: The Day After. Cuban Missile Crisis: The Aftermath, also known as The Day After: Fight for Promised Land and known in Russia as Caribbean Crisis (Russian: Карибский кризис), is a real-time tactics computer game published by 1C Company in Russia, Black Bean in Europe and Strategy First in United States. It was made using Nival Interactive's Enigma engine and is similar to Blitzkrieg.
"A portrait of the JFK White House after the Cuban Missile Crisis as it really was…human and revealing." —Evan Thomas
Popular history marks October 28, 1962, as the end of the Cuban Missile Crisis. Yet as JFK’s secretly recorded White House tapes reveal, the aftermath of the crisis was a political and diplomatic minefield. The president had to push hard to get Khrushchev to remove Soviet weaponry from Cuba without reigniting the volatile situation, while also tackling midterm elections and press controversy. With a new preface that highlights recently declassified information, historian David G. Coleman puts readers in the Oval Office during the turning point of Kennedy’s presidency and the watershed of the Cold War.
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Author“We are what we repeatedly do. Excellence then, is not an act, but a habit.”- Aristotle Archives
January 2021
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